![]() ![]() If the Lava card is revealed for too long, it will fizzle out and become a Smoke card (explained above). The Lava card is extinguished by the Water card. The best time to rid these pesky devils is at the end of your combo, when you're no longer using the card you have - that way, you've lost nothing since you had to draw anyway! The challenge with this card is it will remove the current card you are using, with no ability to undo to get it back. The Smoke card is removed by left clicking on the card at any point during the hand. You can always earn more wilds, and come back. Some hands will place multiple Bone cards, but do not be afraid to use all the wilds if it means perfecting the hand. I recommend getting rid of these cards as soon as possible - use wilds if you must. Once the combo ends, it will hide once again becoming unplayable until the combo is reached again. Once the combo of five has been reached, the bones card will temporarily reveal itself. The Bones card is removed by having a combo of five or more. I will add their proper names once the relevant information is released. Side note: I've made up the names of most of these cards. I will explain what each card does, and how to get rid of them. You will face a lot of new cards that you have not seen before. All other cards do not matter! You could have 20 normal cards left, but as long as all golden cards are gone, you will succeed in the level. The goal of Challenge mode is to find all of the golden cards in each hand, and clear them from the board. Check the comments for updated information on this. You will either have to earn all Stars, or only beat each stage once. ![]() *How you unlock this achievement seems to vary from time to time. I personally went from most expensive to cheapest.Ĭhallenge Accepted requires you to complete all five challenges or earn all stars.* There is no right or wrong answer here, only preference. ![]() Some prefer to get the cheaper ones out of the way to stay motivated, while others would rather get the most expensive out the way first, making the journey feel easier and quicker later on. The order in which you evolve your pets is entirely up to you. Completing Stage One, Fae Dream, 9/9 usually nets in 3 to 4 resources per run. You could do levels with more stacks (and more difficulty), but I prefer knowing I am guaranteed to perfect every level. You want to complete the easiest levels because you have a chance of finding eggs or resources under the last card in a stack, so clearing more stacks means more resources. This will be the slowest achievement to earn thanks to evolving, but if you have all of the other achievements, you can grind the super easy levels. There are a total of 32 pet eggs to collect and evolve. Hatchling requires hatching your first pet egg.Ĭomplete Hatchery requires hatching all pet eggs.Ĭomplete Bestiary requires evolving all pets. Cost: 10,000.ĩ: Fae Grass - The charge bar required to win each hand begins slightly more full. Cost: 25,000.Ĩ: Hour Glass - Your pets will be ready to evolve faster. Cost: 125,000.ħ: Magic Clock - The deck now shows how many cards you have left. Cost: 15,000.Ħ: Flower Garden - One extra undo and wild card. Cost: 300,000.ĥ: Obelisk - One extra undo and wild card. Cost: 75,000.Ĥ: Tree of Life - 25% more of the cards on the board will be revealed. Cost:125,000.ģ: Orb of Fortune - Hovering over the deck will reveal your next card. Cost: 25,000.Ģ: Aura Ring - Six unplayed cards create a fire aura to destroy one card. Below the picture will be an explaination of what the powerup does, along with the cost to purchase each individually, and in total.ġ: Wishing Well - Earn 15% extra Pure when completing a hand. The numbers indicate my recommended purchasing order. What do powerups do? Which order should I buy them in? How much does each cost? Magical requires purchasing all of the powerups. Powerful requires purchasing half of the powerups. ![]()
0 Comments
Leave a Reply. |