Ori and the blind forest dash kuro6/12/2023 ![]() ![]() Sitting at a whopping 13.19 TA Ratio, this achievement was only unlocked 18 times in the Definitive Edition during March, with three additional unlocks from the Switch version. Given the discussion above, you can probably guess the rarest achievement unlock for the month – Unhinged, awarded for completing the game successfully in One Life mode. The original version had only 635 achievements unlocked during the month, which isn’t too much of a surprise, since it can’t be bought separately any more (though it is still available as a free download when you purchase the Definitive Edition). Of those, the vast majority (17,022 achievements) were from the Definitive Edition, while the Switch version had the second most unlocks, at 1,178 achievements. ![]() The TA Community unlocked 18,835 achievements across all three tracked versions, for a grand total of 363,665 Gamerscore, or 663,547 TrueAchievement Score. Elyoh said:Ī total of 1,924 tracked gamers joined us in the forest of Nibel during March, with 1,044 players starting one of the versions of the game for the first time. I cannot stress enough how ridiculous the amount of insta-kills in this game is, it feels like Moon couldn't think of anything that wouldn't be a threat to players without just killing them outright so they took the easy way out. Achievements are mostly fine, except One Life which can die in a fire due to the extremely artificial difficulty, which is to say 90% of it is from the insta-kills. Combat's actually a fair bit better than what I remember, but that's probably because I engaged with all of the combat options before you get Stomp the combat is still trash and is one of the main reasons I think the sequel is drastically better, and even after you get Stomp and Charge Dash "WotW's" combat still beats it like how the hare would beat the tortoise if he actually tried for the whole race. The platforming's still as superb as it was when I first played it all those years ago: precise, elegant, and it gives a wonderous sense of flow. ![]() I did do a One Life run in January this year, so thankfully, my thoughts are still relatively fresh in my mind. Hope and love overcome fear and hatred, and balance and life return to the forest of Nibel. Kuro sacrifices herself to return the core to the Spirit Tree, extinguishing the fire. However, when her nest is threatened by a fire, Kuro’s maternal instincts kick in, and she’s able to lay aside her personal hatred in order to save her last remaining child. Kuro’s newly-hatched offspring were killed by a blast of light from the Spirit Tree, and in her sadness and rage, she stole the Tree’s core to prevent the light from threatening her final unhatched egg - she’s willing to see the entire forest destroyed rather than let the light return. You eventually learn that Kuro’s hatred springs not from evil but from her own grief and fear. Gumo’s heel-face turn gives us a foreshadowing of Kuro’s own story. Ori’s kindness brings Gumo hope and turns him into an ally. Initially, he’s afraid of Ori and tries to hide the Water Element away, but when Gumo becomes trapped under a rock, and Ori sets him free, Gumo starts to realize that he doesn’t need to be scared and alone anymore. Gumo’s fear comes from his isolation, being the last living member of his clan. Ori, a gleaming white fairy creature, and Sein, a literal ball of light, represent a ray of hope in the darkened forest, while the giant black owl Kuro represents hatred and darkness, having literally “blinded” the forest by stealing the light of the Spirit Tree.Ī third creature of the forest, Gumo, is somewhere in between. isolation – themes that fit well with the game’s aesthetic. By the time I was doing my no-death run, I was surprised at how quickly I was burning through the game.While there is very little dialogue apart from the occasional narration by the Spirit Tree or some exposition from Sein, Ori and the Blind Forest still manages to weave an interesting story with themes of light vs. Beat the game, hard mode, no death mode, no abilities, under three hours, it's a Metroidvania, so I know these tend to go hand in hand, but I wish some would have been cut out. ![]() Achievement wise I wasn't a fan of how many end-game things there were. I can remember my first playthrough being challenging at certain points, like escaping up through the tree, parts of the ice cave and parts of the final area, but mostly it was just fun to move through the game. I really enjoyed playing this game, so much that I've been thinking about going back to do the standard edition. ![]()
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